(2008) The Process, Location, and History of Hohokam Buff Ware Production: Some Experimental and Analytical Results. Journal of Archaeological Science 35(2):388-397. (2000) Prehistoric Painted Pottery of Southeastern Arizona. (2004) Update to the Middle Gila Buff Ware Ceramic Sequence. In Hohokam Farming on the Salt River Flood-plain: Refining Models and Analytical Methods, edited by T. Vance, Northern Arizona University Anthropology Laboratories.The Hohokam were a prehistoric people that inhabited the Sonoran desert of central Arizona from about AD 300 to AD 1400. Occupying the region around modern-day Phoenix along the Salt and Gila Rivers, the Hohokam were one of several relatively advanced cultures in the American Southwest during that period. The others include the Anasazi, centered around the Four Corners region where Arizona, New Mexico, Colorado and Utah meet the Sinagua, located around Flagstaff and along the Verde River of Arizona and the Mogollon, who occupied eastern Arizona, southern New Mexico, and portions of the northern Mexican states of Sonora and Chihuahua. Explore a story about humanity, technology, and civilization.Divert drones, disable turrets, and even replicate time to prove your worth – or to find a way out.Overcome more than 120 immersive puzzles in a stunning world.For reasons that are still not completely understood, all of these cultures went into a sudden and permanent decline between approximately 13 AD, about a hundred years before contact with Europeans. Choose your own path through the game’s linear world, solving puzzles your way.īut remember: choices have consequences, and somebody’s always watching you.Uncover clues, devise theories, and make up your own mind. The game begins when the character (soon to discover is a robotic android) awakens to find themselves in a new world. It is the player's job to figure out why there are there, what the world around them is about and who or what they have become. The player is introduced to Elohim, who calls himself "The Maker" and the player will learn more about who he is through this puzzle adventure. Elohim encourages the player to explore this new world but forbids them to climb the tower in front of them and states that it contains knowledge from the world beyond. Think of it as the forbidden apple tree in the garden of Eden because there is also another influence in the game. There is the Milton Library Assistant that the player will encounter inside scattered terminals throughout the game. The Assistant encourages the player to ascend the tower anyway and asks the player a series of questions to prove that he or she is, in fact, a conscious being, among other questions later in the game. In some ways similar to a reverse Turing test. The game attempts to keep you deep in philosophical thought while offering you brain teasers and logic puzzles. The more puzzles you solve, the more complex they become. The Talos Principle received "generally favorable reviews", according to review aggregator Metacritic, scoring the game 85/100 for PC and 88/100 for PS4 versions. The Talos Principle was influenced by "2001: A Space Odyssey", "Blade Runner" and the writings of Philip K.Elohim is also the first name given to God in the Hebrew Bible.Reviewers broadly praised both the challenge of the puzzles and the elements of philosophy built into the game's narrative, while the community on Slant agreed that the game offered thought-provoking storyline and puzzles difficult enough to keep everyone interested.
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